You’ve got three extra days to play in the Dark and Darker alpha

The popular fantasy extraction alpha has been extended to Thursday.

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If you didn’t hear, one of the most-played games on Steam last weekwas actually a demo. Today would have been the end of the latest alpha for PvP dungeon crawling extraction game Dark and Darker but the developers have extended the playtest another three days.

“Due to the earlier downtime with the trading post, matchmaking, and lost playtime for players that were falsely banned, we have decided to extend the playtest until Feb 16,” Ironmace saysin a news post. “We also plan to use the time to address issues that are inconveniencing players and to continuously improve the game.” So far, Ironmace has pushed out a total of five hotfixes since the alpha began last week, including lots of bug fixes and a nerf to wizard casting limits.

It’s worth giving a shot if you’re keen to be on the cutting edge of what could be a rather popular battle royale-adjacent game when it eventually launches. I’ve long enjoyed the PvP tactical thrill of royales and extraction games, struggling though I do with my FPS skills, and came away from the demo quite pleased to report thatDark and Darker provesextraction shooters don’t actually have to be shooters.

I spent several more hours diving into the Forgotten Castle with my pals over the weekend and I’m definitely experiencing a familiar PvP glee whether I’m winning or losing. Proximity chat can sometimes mean making pacts with other teams or just rolling real hard on an overly cocky wizard wearing only his underpants while slinging fireballs. You know the type. I still take issue with the exfil portals only taking one teammate at a time out of the dungeon, but the unusual constraint has created some really edge of my seat moments while my team watches our last member snag their nail-biting exit.

You can download the demoover on Steamand start making your own way through the dungeon halls until Thursday.

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Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She accepted her role as Associate Editor in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can’t stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.

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