You get two guesses as to what puzzle game Sushi for Robots is about
Puzzle out ideal serving orders in grubby restaurants.
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I’m a sucker for a clever indie puzzler, so naturally Sushi for Robots looks quite nice, doesn’t it? It’s a simple premise, the robots are obsessed with some sushi and you’ve got to serve it to them by setting up the weird conveyors they eat from. It’ll release in Spring of 2023, but we know a bit about it now, and I like how that looks.
It’s a solution-driven puzzle game, one where you use the tools available to you in order to customize the outcome: This one is stickers, which let you place new effects on the board.
“It’s actually a pretty chill game. You can always press reset and try a different solution,” says the description.
Sushi For Robots will be mouse-based for accessibility, and will focus on experimentation-based puzzling. That’s a style more familiar to theZachtronicsschool of design, where there are many solutions to a given puzzle using your tools, some of which are more optimal than others—to me, at least, the most satisfying kind of puzzle.
Sushi for Robots is made by indie developerLuis Diaz Peralta, alongside art and music contributions from a few others, under the name Ludipe & Friends. You can findSushi for Robots on Steam, where it plans to release in Spring of 2023.
For more games like Sushi for Robots, you should almost surely be playing Dorfromantik, the game Wes Fenlon called the"‘no thoughts, just vibes’ game of the year".
If you prefer the cosy vibes, try something likeA Little to the Left. If your speed is more puzzling mysteries than mysterious puzzles, check outThe Case of the Golden IdolorStrange Horticulture.
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And, of course, there’s superb puzzle gamePatrick’s Parabox.
Jon Bolding is a games writer and critic with an extensive background in strategy games. When he’s not on his PC, he can be found playing every tabletop game under the sun.
Today’s Wordle answer for Saturday, November 9
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I desperately hope Dragon Age: The Veilguard, Baldur’s Gate 3 and Disco Elysium inspire more RPG devs to reject the traditional drip, drip, drip of DLC and expansions