XCOM 2: War of the Chosen gets its very own Long War overhaul

The Long War of the Chosen mod makes extensive changes to the 2017 XCOM 2 expansion.

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In 2017 we described the Long War 2 as “a must-play reinvention of XCOM 2” that changes up the brilliant turn-based strategy game in ways that both slow and deepen the campaign against the alien occupation of Earth. As the title suggests, it was a followup to theLong War, an also-excellent mod for the 2012 XCOM: Enemy Unknown. And now the sequel has a sequel, as Long War of the Chosen, a port of the Long War 2 mod for the XCOM 2: War of the Chosen expansion, is live onSteam.

Just like its predecessors, Long War of the Chosen makes major changes to the vanilla game:

The mod makers said they attempted to keep Long War of the Chosen as close to Long War 2 as possible, but some changes were necessary because of differences between XCOM 2 and the War of the Chosen expansion. A full rundown of differences between the two, including changes to enemies, havens, perks, weapons, equipment, and rules—it’s actually a rather lengthy list—is up atufopaedia.org.

To play Long War of the Chosen, you’ll need to subscribe to the mod page and theAlien Hunters Community Highlanderpage if you have the Alien Hunters DLC installed. You’ll also need to turn off frame rate smoothing, which “breaks” the mod for some reason.

On the gameplay side, the creators recommend starting with the minimum mods required to ensure it works (a few reports of mod conflicts have popped up in the comments), checking the advanced options to ensure things are set up the way you want, and beginning at least one difficulty level lower than you normally play in the base game, “unless you’re already very familiar with Long War 2.”

For Long War 2 newcomers, there’s a lengthy list of resources for new players available onGithub. You can also keep up with Long War of the Chosen happenings onDiscordandReddit.

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.

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