Warhammer 40,000: Darktide’s launch day patch is a big ‘un
Darktide went into official release today after a couple weeks of beta testing, and the day one patch is about as beefy as you’d expect.
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Today is the official release day forWarhammer 40,000: Darktide, and that means it’s also the day for thelaunch-day patch. It’s a big one—“Ogryn sized,” as developer Fatshark put it, and in case you’re not familiar with the term that’s an ogryn in the image above—with changes aimed at both improving stability and bringing in a number of new features.
There are actually two patches out today: 1.0.10, for all PC platforms (Steam and Microsoft Store), and 1.0.11, which is Steam exclusive, but also contains all the fixes in 1.0.10. It may seem a little confusing but Fatshark said the content and weapon balancing changes are identical in both patches, and that it aims to have “parity” in update numbering in future patches.
Both updates are beefy, with fixes focusing on stability, matchmaking and network disconnections, and gameplay adjustments and balancing. Developers are also focusing on improving Darktide’s ray tracing performance, which has been disabled on AMD and Intel GPUs while developers work on hardware-specific issues.
“Please, keep reporting issues, and express your thoughts in our Discord channel and Fatshark Forum,” Fatshark said. “On our social channels, we also provide regular updates.”
The full patch notes are below:
1.0.10 (WINDOWS PC & STEAM)
Cosmetics
SFX / Audio
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UX / UI
Animation
Fixes & Tweaks
Weapons & Balance
Zones & Missions
Stability & Performance
1.0.11 (STEAM ONLY)
UX / UI
Animation
Fixes & Tweaks
Zones & Missions
Stability & Performance
Balance & Weapons
The update also includes a new zone called Habzone HL-19-24, “Throneside,” which has been unexpectedly overrun by enemy forces. Your mission: Cut off their supply lines before they can consolidate their positions and then wipe ‘em out.
There’s also a pair of new missions in Freight Port HL-32-2, “The Hourglass”:
And of course, there are a number of known issues that are still being worked on. Ray tracing tops the list, but there are a handful of other problems that currently persist:
The update also has a short FAQ and a couple of helpful links that players might find useful, one to aperformance blogand another with information onTwitch Drops.
We’re still working on our full Warhammer 40,000: Darktide review, but declared in ourreview-in-progressthat it’s “a worthy successor to Vermintide, but still needs a fair bit of work.” It’s also beenstruggling with queues, although we expect (or at least) that will be cleared up soon.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.
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