Victoria 3’s latest DLC adds a whole bunch of historical figures including Lenin, who’ll agitate for a bit of revolution
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Paradox has released a new “immersion pack” for theexcellent Victoria 3, called Voice of the People and focusing on a slew of new (old?) historical characters and an ‘Agitator’ mechanic. The immersion pack name is something the company’s hit upon to distinguish between the scale of the DLCs it releases for its titles: These are the smaller ones (though it’ll still set you back $14.99/£12.99/€14.99) with Victoria 3’s first major expansion yet to be detailed.
Wordplay aside, Voice of the People also adds a deeper simulation of French politics of the century, which sits very nicely alongside that Agitator system. The latter will see individual characters appear that push for political reforms which governments, bluntly, don’t want. Given the era this means there are some real ballers in here, including Emmeline Pankhurst and the Italian revolutionary Giuseppe Mazzini. And any Tsars better watch out: Here comes Lenin!
The Paradox press material lists the expansion’s main features thus:
The expansion also comes witha new bundle offering, which includes two previously released cosmetic packs, one forthcoming art pack, and the upcoming major expansion.
That major expansion is not yet dated but is called Sphere of Influence, and aims to increase “the depth and immersion of the diplomatic game”, focusing on regional interests, your investment and involvement in foreign economies, and interfering in your subjects' political lives more profoundly. No wonder the peasants are revolting.
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as “[a] must-read for serious minded game historians and curious video game connoisseurs alike.”
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