Unofficial patch for Mass Effect Legendary Edition addresses bugs in Mass Effect 2

The real Paragons are here to finally fix some leftover bugs.

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Several months afterMass Effect Legendary Editioncame out, modders released acommunity patch to fix a host of minor bugs and irritationsin the remastered version of the first game. A similar community patch for the Legendary Edition’s update of Mass Effect 3 followed. But the remastered Mass Effect 2 lacked a similar community patch—until now.

Although the Legendary version of Mass Effect 2 already dealt with the most egregious bugs in the best game in the series (don’t @ me), there were still plenty of minor things left for theUnofficial LE2 patchto fix. The lengthy changelog notes a lot of lighting corrections, changes to make NPC uniforms match, fixes for inconsistent skin tones and misaligned props, as well as typos. There are a couple of more notable fixes, however.

If you played the previous game with the LE1 Community Patch installed,creepy Shephard superfan Conrad Vernerwill now correctly remember how you dealt with him rather than defaulting to the Renegade choice. Individual mods had fixed this oversight before, but it’s nice to have it parceled up in the same patch that also ensures asari on the Citadel no longer have human hands.

The changelog description “Communications animation corrected” may not sound like much, but it gets rid of something that’s bothered me for years. When characters held two fingers up to their ears in the universal “I’m talking over an earpiece” gesture, if they weren’t wearing a helmet they’d still hold their hands a good 10 centimeters away from their heads as if they were. The same bug was present in third game until theLE3 community patchfixed it, and now it’s gone here as well I can finally stop gritting my teeth about it.

Several of the minor changes amused me, so here they are for your edification:

As the Unofficial LE2 Patch’sFAQexplains, though its team contains several modders who contributed to the other two games' community patches, they are a separate release group—hence the change in name compared to the LE1 and LE3 Community Patches. Since nobody else seemed to be working on an equivalent for Mass Effect 2, they stepped up.

They also note while this mod will continue being updated to “more comprehensively address smaller aesthetic and QoL issues”, they believed it was worth releasing now, as in its current state it’s still “a complete, functional bugfix mod.”

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Time to update our list of thebest Mass Effect Legendary Edition mods, I guess.

Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames,Zed Games. He’s written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he’s written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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