Two years after launch, live-service dodgeball game Knockout City is shutting down
Players on PC will be able to continue playing by hosting private servers.
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On June 6, Velan Studios' online dodgeball brawlerKnockout Citywill have its servers taken offline, just over two years after going live. Game director Jeremy Russo explained the decision in aspecial announcement, writing that, “Despite over 12 million players and billions of KOs around the globe, there are several aspects of the game in need of major disruption to better attract and retain enough players to be sustainable. Since we are a small, indie studio, it’s simply impossible for us to make those kinds of systemic changes in the live game while continuing to support it.”
Last year, Knockout City wentfree-to-play and independent, leaving behind Electronic Arts, which had published it as part of the EA Originals label. According toSteamDB’s charts, the switch to free-to-play temporarily bumped its daily player count from under 200 to over 2,000, though that soon dropped down the 200–300 mark where it’s stayed ever since.
Knockout City’s final update on February 28 will bring it up to version 9.0 and mark the beginning of Season 9. “This will be a 12-week season,” Russo writes, “with six back-to-back events featuring some of our most creative cosmetics yet, fresh new twists on several of our best playlists, a whole event focused exclusively on League Play, and a super-sized two-week Midnight Madness where the community will pick the two Playlists they want to play to close out the last Season. There will be a whole new map to accompany an entirely season-themed Brawl Pass and Deep Space Dispatch storyline!”
On the same date, Knockout City’s real-money transactions will be disabled. Season 9’s events will still hand out rewards including its in-game currency, which is called Holobux, and cosmetics will be on sale while rewards will be increased.
When Season 9 is complete on May 23, a final two-week farewell event called “Thanks for the KOs” will run, offering triple XP and the return of a playlist called “Superpowers: Power Grab”. The servers will officially shut down at 12pm UTC/4am PST on June 6, though players on PC will be able to continue playing, Russo writes, as “we’ll be releasing a standalone player-hosted version of the game for Windows PCs. Even after the official servers go offline, Knockout City can continue to be played for eternity by fans that want to host their own servers!” More details on how that will work are still to come.
As for what Velan Studios plans to do next, it may well include something adjacent to Knockout City. “We’re currently in the process of doing a comprehensive retrospective on every aspect of the game,” Russo writes, “all the community feedback and analytics data, and even our development processes. Our hope is that sometime in the not-too-distant future, all this information can be used to start work on what comes next in the Knockout City universe. While we can’t promise that Knockout City will be back, what wecanpromise is that you’ll continue to see new and innovative games from Velan Studios that will surprise and delight players around the world.”
This news comes just days after the announcement that Iron Galaxy Studios' free-to-play online wrestling gameRumbleverse is shutting down just six months after its launch, which came only days before the similar announcement thatUbisoft’s free-to-play battle royaleHyperscape is shutting down less than two years after its launch. It’s rough out there for live-service games right now, even ones as well-liked as Knockout City was when it arrived. Has anybody heard fromRocket Arenalately?
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Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames,Zed Games. He’s written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he’s written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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