The next Tomb Raider game is in development on Unreal Engine 5
Crystal Dynamics announced that work is under way on Lara Croft’s next adventure.
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During Epic’sState of Unrealstream today, Crystal Dynamics announced that it’s developing a new Tomb Raider on the just-released Unreal Engine 5.
“We have just started development on our next Tomb Raider game, powered by Unreal Engine 5,” said Dallas Dickinson, Tomb Raider franchise manager at Crystal Dynamics. “Our goal is to push the envelope of fidelity, and to deliver the high quality cinematic action-adventure experience that fans deserve from both Crystal Dynamics and the Tomb Raider franchise.”
Unreal Engine 5 has been available as a “preview” build for a little while, but today marks its official release, and a lot of game developers are working with it, including Remedy, Obsidian, Rare, Ninja Theory, InXile, Dontnod, and Eidos Montreal.
The last Tomb Raider game, Shadow of the Tomb Raider, was developed by Eidos Montreal, but Crystal Dynamic developed the two previous Croft games, Tomb Raider in 2013 and Rise of the Tomb Raider in 2015.
Unreal Engine 5 introduces a bunch of features centered around streamlining game development while increasing fidelity. The Nanite geometry system, for example, allows devs to import and use “film-quality” assets without making our GPUs smolder—seethis post for moreon UE5’s features.
During today’s livestream,CD ProjektRed also showed up to talk about its switch to Unreal Engine 5, although it didn’t reveal any specifics about thenew Witcher gameit’s building with it.
Crystal Dynamics is incredibly excited about the future of Unreal and how it will help us take our storytelling to the next level. That’s why we’re proud to announce that our next #tombraider game is being built on Unreal Engine 5! pic.twitter.com/UFMiWzJAZcApril 5, 2022
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Tyler grew up in Silicon Valley during the ’80s and ’90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call “boomer shooters” now, and PS1 classic Bushido Blade (that’s right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he’s focused on the site’s news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.
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