The Dead Space remake is too scary for its own technical director

Not one to play with headphones at night, apparently.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

The real test of agreat horror gameis playing it in the dark. Things that don’t seem too bad while friendly Mr. Daystar is shining through the window become worrying at night. The last time I got so creeped out I needed to save my game and do something else before bed wasSignalis, and I remember doing the same thing in the scarier levels of Thief: The Dark Project. With luck, theDead Space remakemight be another for that list.

“When I’m playing it at night, I can’t play it with headphones. It’s just too fucking scary,” technical director David Robillard toldPLAY Magazinein a recent interview. “Just the amount of realism and, again, atmosphere. Not just visually, right? In the way we handle sound, ambience, effects, having systems that will try to spook you.”

As Tyler Wilde mentioned when he wenthands-on with the Dead Space remake, one of the changes from the original is the addition of an AI director. “Throughout the remake, an ‘intensity AI’ will mix surprise necromorph attacks in with the pre-scripted ones,” he wrote, “and otherwise try to spook you by messing with the lights and sounds. A room that was well-lit in one playthrough might be dark on a second, for instance.”

Other changes from the original include a voiced protagonist, the ability to detach from the ship and fly around with thrusters in zero-gravity sections, some extra puzzles, and the absence of loading screens. The team at Motive Studio takes pains to point out that it’s still the same game in spite of the changes and additions, however.

“The initial part of the game, like, if you play them side by side, they’re extremely similar,” senior producer Phillipe Ducharme told PLAY. “But then as you go through some of the chapters, there’s some objectives that were not as popular. We wanted to make sure that if we were making a change, it was actually to reflect on one of our key pillars […] not just make changes because we thought we knew better than the original team, because they did an amazing job.”

Robillard brought it back to the subject of scares, saying, “We needed to find a way to fill those gaps, so that the player doesn’t feel like ‘Oh, I’ve been here, it’s fine, I’m safe’. No, you’re never safe. Like, you will get jumped. Somebody wants your lunch money, and they’re not friendly.”

When choosing where to make these tweaks, the deciding factor was whether it affected immersion. “Even when we started this project, I did several walkthroughs of the original game to make sure that I had it really mapped out in my mind—and immersion was one of the strongest selling points,” said Ducharme. “For us, anything that we could do to try to enhance that immersion was an automatic yes.”

The biggest gaming news, reviews and hardware deals

The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

It seems like every genre in videogames is remake central right now, and after the success of Resident Evil 2’s remake it’s no surprise that horror is following suit. We’ve got Resident Evil 4’s remake coming on March 24, and remakes of Silent Hill 2 and System Shock on the way as well. It remains to be seen whether any of them make us feel as tense as the originals did.

The Dead Space remake will be out on January 27. On PC it’ll be available onSteam, andnatively too. No Origin required.

Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames,Zed Games. He’s written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he’s written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Amazon’s Mass Effect TV show now in ‘active development’ from the writer of F9: The Fast Saga (the one where a car goes to space)

Take-Two CEO says Grand Theft Auto 6 is on track for ‘fall’ next year, GTA 5 has sold over 205 million, and ‘PC will be more and more a part of [our] business going forward’

The first PUBG spinoff with real promise is a top-down take on Rainbow Six Siege