System specs for sci-fi horror epic Callisto Protocol will terrify your PC

The full sweat-and-gore experience needs some serious hardware.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

The system requirements for sci-fi gorefestThe Callisto Protocolhave been released via the game’sofficial Twitter feed. And it makes for scary reading for your PC.

The full, blood-spattered experience at Ultra settings requires anNvidia GeForce RTX 3080orAMD Radeon RX 6900 XT. Step down to Max and aRadeon RX 6700 XTor RTX 2070 deemed sufficient. In both cases, you’re going to want 16GB of RAM.

CPU specs for Ultra are set at anAMD Ryzen9 3900X or Intel Core i9 9900K. But the question remains whether you’ll still suffer from thestuttering issues widely reported on Steameven if you meet those specs, as indeed Shaun Prescott found duringour reviewconducted on an RTX 3080:

“There were definitely some stutters, especially when loading new areas or when camera control is taken away or given back on either side of cutscenes and certain pre-canned animations, which The Callisto Protocol is full of.”

Moreover, Shaun noted that Callisto ran at sub 60fps with ray tracing enabled on the RTX 3080. So, this is clearly a beast of a game.

It’s also worth noting that the Callisto Project does not supportNvidia’s DLSS scaling tech. However, there is still upscaling in the game engine courtesy, courtesy ofAMD’s FSR. That will run on both AMD’s own GPUs and Nvidia’s, but Shaun found it didn’t deliver quite as big a performance boost as you’d normally expect, especially with FSR set to performance mode.

Still, when getting themost realistic sweaty facesever rendered in real time, you just know the frame rates are going to take a hit.

The biggest gaming news, reviews and hardware deals

The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The Callisto Project Project is out today, December 2. Feel free to wallow in the gore and sweat, with or without ray- tracing enabled.

Jeremy has been writing about technology and PCs since the 90nm Netburst era (Google it!) and enjoys nothing more than a serious dissertation on the finer points of monitor input lag and overshoot followed by a forensic examination of advanced lithography. Or maybe he just likes machines that go “ping!” He also has a thing for tennis and cars.

20 years later, Konami just finally revealed who played Eva in MGS3 and how she acted making out with Naked Snake

The ex-GTA lead whose blog got the kibosh from Rockstar chats San Andreas' worst bug and why ‘anything that isn’t visible to players tends to have swearing in it’

How to get the best ending to Dragon Age: The Veilguard—or the worst, if you’re curious