Stardew Valley update ‘futureproofs the game’ with improved modding support
You can also now gently nudge pets out of the way if they get stuck underfoot while you’re building.
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A newStardew Valleyupdate just went live on PC, and while creator Eric Barone says it’s not a biggie, it does make some significant changes for modders, also incorporates some quality of life changes, and fixes a handful of minor bugs.
The biggest change is architectural—the patch migrates Stardew Valley from the XNA framework toMonoGame, an open source implementation of XNA 4 that “futureproofs the game and allows mods to access more than 4 gigs of RAM,” Baronesaid. But I think my favorite part of the update is the new ability to nudge pets out of the way when you’re building something or moving a building. I don’t know if that happens a lot in Stardew Valley but I’ve definitely spent more than a minute of my life yelling at NPCs toget out of the goddamn way, and I can tell you it’s not a very effective tactic. An in-game “excuse me” option is definitely better.
If for some reason you prefer to stick with the older version, that remains an option: Right-click Stardew Valley in your Steam library, then select properties, betas, and select the “compatibility” version. Modders who want to see what’s changing can dig deeper in PathosChild’s 1.5.5 migration guide.
Barone also confirmed that a 1.5.6 update is in the works, which will add more modding support options, “including some long requested ‘holy grail’ changes which should make some aspects of modding much easier in the future.” There may be some new content as well, but nothing on the scale of last year’s big 1.5 update.
The full Stardew Valley 1.5.5 patch notes are below.
Architectural changes
Quality of life changes
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Localization fixes
Cosmetic fixes
General fixes
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.
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