Square Enix snuffs out Luminous, the studio behind Forspoken

The gaming community gave Forspoken a collective ‘meh,’ and its publisher has already run out of patience.

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Luminous Productions, the team behind this year’s powerfully middling Forspoken, is going quietly into that good night. In a tweet posted yesterday, the studio announced that, “Beginning on May 1,” it would “join Square Enix to deliver new, innovative gaming experiences across the globe”. In other words, it’s being folded into its parent company and ceasing to exist as a separate entity.

An Update from Luminous Productions pic.twitter.com/fbDENflRhjFebruary 28, 2023

In the two months between now and May 1, Luminous says it’ll be “entirely focused on Forspoken,” and that it’s “currently working on the previously announced patch to address overall game performance”. Given that some ofForspoken’s previous patchesdidn’t really do much to optimise the game for some players, we’d better hope this last one is a doozy. The studio also said that Forspoken’s upcoming DLC—In Tanta We Trust—remains “on track for release this summer”.

For obvious reasons, Luminous tries to present this as a positive move for the company, but there’s a trace of something elegiac in its released statement. When Luminous was established, the announcement reads, “[Its] vision was to make AAA games that fused technology and artistry to deliver completely new play experiences. Having the chance to do just that has been a dream come true”. The company probably won’t get the chance to try its hand at a Forspoken 2 for a long time yet, if ever.

Square Enix said the decision was about “further [bolstering] the competitive prowess of the Group’s development studios” in itsown announcement of the merger, but it’s hard not to see this as driven by the muted response to Forspoken, which drew a largeshrug of the shoulders from criticsand became an object ofmeme-based mockeryby the gaming community at large. Square Enix probably doesn’t see much value in giving the studio another crack at its own project.

No mention has been made of what will happen to the studio’s Luminous Engine, which both Forspoken and Final Fantasy 15 ran on. I’d be surprised if Square Enix didn’t just keep using it where appropriate, though, it’s not like the studio’s computers are all being burnt in a skip.

So, bad news for anyone hoping for a Forspoken sequel, a faction of people that presumably exists somewhere out there. As for us, PCG’s Mollie Taylor scored the game 65% in herForspoken review, lamenting its “painfully basic” combat, “vapid gameplay objectives” and “limp narrative”. There weresomegood things in Forspoken, they just couldn’t make up for the rest of it.

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One of Josh’s first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he’s been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He’ll play pretty much anything, and has written far too much on everything from visual novels to Assassin’s Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you’re all far too mean about Deus Ex: Invisible War.

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