See Final Fantasy 7 Remake with the original’s fixed camera
There are lots of similarities.
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Thanks to theUniversal Unreal Unlocker mod, it’s possible to shift the over-the-shoulder camera ofFinal Fantasy 7 Remakeinto the fixed perspectives of the original. YouTuber Final FanTV did just that, in a video that compares the train station and Mako reactor sequences of both games.
In spite of obvious changes to the color palette and details, as well as the fact that in the remake Barret jogs along behind Cloud instead of vanishing inside him when they’re partied up, the similarities between locations in the two games are obvious. Even when the pipes are replaced by more sensible industrial catwalks and narrow walkways are expanded so fights can take place on them, the layouts are similar enough to tickle the part of the brain that’s pleased to see an old thing made new.
The video’s creator says he made it in the hope someone is inspired to make a mod that lets all the remake’s exploration be enjoyed with overhead cameras—though he emphasizes his recreations of the battle sequences are just for fun, and not something he’d like to see replace the remake’s combat.
Modders have begun tweaking the PC port of Final Fantasy 7 Remake, and the video was made with amod that brings Cloud closer to his original color scheme. Other modsput clown makeup on Sephiroth and let Cloud wear a dress for the whole game, though by far the most popular mod is one thatdisables dynamic resolution.
Opinions on the remake have been divided here at PC Gamer. I found that it helped mefinally appreciate Final Fantasy 7, a game I’d never really understood the fascination with before, while Fraser said ittook a dump on his childhood. We’re a broad church here.
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Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames,Zed Games. He’s written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he’s written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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