Rhythm roguelike Crypt of the Necrodancer gets massive update after 5-year hiatus
Update 3.0 brings a level editor, Steam Deck support, and the ability to suspend and return to a run.
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Rhythm-based indie roguelike Crypt of the Necrodancer just gotits first update in five years, with version 3.0 making a whole host of changes and additions including bug and quality of life fixes, as well as Steam Deck support and a level editor.
Crypt of the Necrodancer first graced our screens all the way back in 2015, offering a surprisingly catchy combo of RPG and rhythm game. Inour review at the time, we stated that “Crypt of the Necrodancer strikes the balance between charm, readability, and difficulty that is so important for a game of this type, and it does so off the back of a set of brilliantly-executed new ideas.”
Update 3.0’s addition of a level editor is particularly surprising to me, and could prove a shot in the arm for Crypt of the Necrodancer’s longevity, with a theoretically infinite well of user-made maps keeping fans busy for years to come.
The quality of life improvements include the ability to save and quit in the middle of a run. Previously progress in Crypt of the Necrodancer was only saved in-between runs, so this is a welcome change, and one that dovetails with the update’s addition of Steam Deck support. Update 3.0 also adds a “no beat mode” to play the game sans its signature gimmick for an easier time, as well as more efficient streaming of resources to reduce load times.
Update 3.0 tidies up Crypt of the Necrodancer’s replay system, leaderboards, speedrun timer, and menu system while addressing a selection of crash and desync issues. I’ve put the patch notes in full below:
List of New Features in v3.0.0
Controls and Input Improvements
Custom Music Overhaul
New and Improved Co-op
Updated Replay System
Leaderboards
Speedrun Timer
Quality of Life Updates
Menu and Options
Better Modding Capabilities
New Custom Level Editor
Updated System Requirements
Crash and Desync Fixes
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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister’s copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he’s not playing or writing about games, you can find Ted lifting weights on his back porch.
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