Phil Spencer says Keystone was put on ice because it was ‘more expensive than we wanted it to be’

According to the Xbox boss, the ideal price point for an Xbox game streaming stick would be $99-$129.

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It looks like the only place we’re going to see Xbox’s console-less game streaming device is on Phil Spencer’s shelf. In an interview on The Verge’sDecoder podcast, the Microsoft Gaming CEO gave a status update on Keystone, the codename for an Xbox game-streaming device, and explained why the company doesn’t plan on rolling it out any time soon.

Spencer told the Verge that Keystone was “more expensive than we wanted it to be when we actually built it out with the hardware that we had inside.” Despite never officially announcing the device, the company shifted its focus away from Keystone to get Xbox Cloud Gaming working onSamsung TVsand other devices like theLogitech G Cloud.I got a chance to try out theXbox Cloud Gamingvia the Xbox App on a new Samsung TV a few months ago and was shocked at how well the games ran.

When asked what would have been the right price for an Xbox streaming stick, Spencer said it would be “somewhere around $129, $99 for that to make sense,” especially if the plan was to ship a controller with it.

Spencer explained that with the Xbox Series S selling for $299, the price difference with the Keystone needed to be significant to provide value for the consumer. While he didn’t go into what made Keystone so expensive, he did say that the “silicon choices we were making at the time of designing just didn’t let us hit the price point that we wanted.”

And as for the device that was spotted on Phil’s shelf in atweeta few months a while back? Turns out it was an early prototype of the Keystone, and he kept it as a reminder of the team’s hard work.

“The reason it’s on my shelf is because the team rolled up their sleeves and in nine months they built that thing. A bunch of us took it home and it worked. It worked really, really well.”

In the same interview, Phil Spencer also commented on theStarfield delay, saying, “the decision to give the team the time to build the game that they feel they should be building is just the right thing to do.”

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Jorge is a hardware writer from the enchanted lands of New Jersey. When he’s not filling the office with the smell of Pop-Tarts, he’s reviewing all sorts of gaming hardware, from laptops with the latest mobile GPUs to gaming chairs with built-in back massagers. He’s been covering games and tech for over ten years and has written for Dualshockers, WCCFtech, Tom’s Guide, and a bunch of other places on the world wide web.

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