One of Warhammer 40,000’s best games is adding even more demons
Warhammer 40,000: Battlesector - The Daemonic Update is now live.
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Do you like demons—or daemons, as the case may be? BecauseWarhammer 40,000: Battlesector, number 10 on our ridiculously long ranking ofevery Warhammer 40,000 game ever, is getting them. Specifically the Daemons of Khorne, a new minor faction is coming free for all players in the new Daemonic Update.
And yes, for the record, that’s what it is officially called:Warhammer 40,000: Battlesector - The Daemonic Update. And it sounds as wildly Warhammer as you’d expect: “Chaos starts its incursion into Battlesector with a combat force of Khornate Daemons, including the Bloodmaster, Bloodletters, Flesh Hounds, and the mighty Skull Cannon!” Because of course there’s a Skull Cannon. I wonder if it uses the same skulls as theSkull Throne?
Anyway, back to the point. The update will also add a new asynchronous objective type called “Siege,” available in skirmish, multiplayer, and base attack battles in Planetary Supremacy that has one side working to capture four strategic control points while defenders attempt to destroy the attacking army, and a trio of new themed maps, also available in skirmish, multiplayer, and base attack modes: Fortress of Redemption (Blood Angels), Feeding Grounds (Tyranid), and Blackstone (Necron).
The Daemonic Update will make a number of gameplay tweaks too: The starting position of minor faction units in Planetary Supremacy battles have been changed, and a new Accelerated Reinforcements option will enable players to spend Requisition Tokens to get new units faster.
Developer Black Lab Games said it is continuing to work on the game and will share more about what’s in the works, including information on the Sisters of Battle—not to be confused with the first-ever Warhammer VR game,Battle Sisters—in the near future. In the meantime, the Warhammer 40,000: Battlesector Daemonic Update is live now and you can find the full patch notes onbelow.
Changes:
Bug fixes:
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.
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