Need for Speed Unbound system requirements and unlock times revealed

The new NFS is out next week.

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Do you feel the need for speed? More importantly, does your PC have the speed to make the new Need for Speed run with the speed you need? Today is the day to find out.

Need for Speed Unboundis set to launch on December 2, and with that date now just over a week away, Electronic Arts hasdropped detailson when exactly it will launch, what sort of accessibility options it will support, and—as promised above, what exactly you’ll need to run it.

So, first things first: Let’s dive under the hood.

Need for Speed Unbound System Requirements

Need for Speed Unbound System Requirements

The minimumPinto:

The recommendedPagani:

Need for Speed Unbound will support crossplay in the Lakeshore Online multiplayer mode across PC, Xbox Series X-S, and PlayStation 5, but it can be disabled if you’d rather not. It will also offer a range of control options and adjustments, accessibility features like colorblind mode, adjustable chat text size, and lighting controls, and—this one feels a bit weird—17 different audio options including “dynamic range, balancing out the Car, Speech, Effects, and Music volumes, and adjusting VOIP settings for when you’re burning up the road in Lakeshore Online.”

Need for Speed Unbound Unlock Times

Need for Speed Unbound Unlock Times

Today’s update also breaks down Need for Speed Unbound’s slightly complicated launch schedule. It’s got almost as many moving parts as the system requirements:

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To confuse things further, here’s a map with early access launch times—click the icon in the upper-right corner to see it full size:

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.

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