Modders are fixing GTA Trilogy’s rain already

And working on more besides.

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One of themany messed-up thingsplayers have noticed aboutGrand Theft Auto: The Trilogy – Definitive Editionis the rain. It falls in thick, vision-obscuring white lines—unless it’s over the water, in which case itsuddenly vanishes. It’s as if rain goesbehindthe ocean. Even if it weren’t for that, those ropy strands don’t do as much for the atmosphere as arainy night did in the originals.

Modders are already working on improving the rain, beginning by making it more transparent. GTATrilogyMods has a fix on Patreon, withversion 1.1 free to downloadthough you’ll need to subscribe for early access to version 1.2. On theGTA ForumsiNSANE666 has mods for better rain in GTA 3, as well as busted, wasted, and menu screens, which will be arriving on Nexus Mods once its page for the trilogy goes live. In the meantime, you can download the lot as azip file. And on Brazilian site mixmods, Jessica Natália has uploaded amod that makes rain more transparent in all three games.

While it’s quite spread out at the moment, the trilogy’s modding scene is already hard at work on multiple projects. There’s afull radio restorationaiming to bring back the removed songs, which has currently got as far as Vice City’s Flash FM, a tweak toget rid of the white outlinesaround targeted pedestrians, and one that fixesGrove Street gang members having an outline of the number 7 on their jerseys when they’re wearing number 3, 5, or 9.

As I’m writing this, the GTA Trilogy has only just become available after beingoffline for two days. Who knows what modders will be able to achieve now the game’s actually playable again?

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Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames,Zed Games. He’s written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he’s written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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