Magic: the Gathering’s latest set is a noir city of crime families

Magic’s new plane sees art deco and mafioso demons rule over a skyscraper city.

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Having gone to the cyber future, the new Magic the Gathering set, Streets of New Capenna, is going to the past. Our real world past, that is. Drawing on tales of gangsters and noir metropolises, the newest entry details five demon crime families—the Brokers, Obscura, Maestros, Riveteers, and Cabaretti—fighting over control of a dwindling magical resource known only as ‘Halo’. If you aren’t ready to slip into your suit or a cocktail dress and rub elbows with magic gangsters, you’ll be able to get even more in the mood as more cards will be spoiled every day from now to release.

The set itself is coming to MTG Arena on April 28th, a day ahead of the global release in paper on April 29th. You’ll also be able to get handwaved into the party early, with prerelease events starting April 22nd.

Demons and dilettantes stalking the lavish parties of an art deco city while mages sling spells from their sleek limos. I’m getting my hat and coat as we speak for the latest weird evolution of Magic.

What’s the story with New Capenna?

What’s the story with New Capenna?

For a city literally built by angels—eat your heart out, Los Angeles—New Capenna  sure is firmly ruled by demons. Five of them, to be exact, the heads of the five crime families duking it out to see who will come out on top. Their big bone to pick with each other is control of ‘Halo’, which is apparently what’s left of the angels who built the city, who were betrayed by the demons of New Capenna on their way out the door. Crime really does pay, if you’re a mafia demon.

Meanwhile, Planeswalkers like Elspeth, Vivien, and Ob Nixilis have gotten mixed up in things as well. Elspeth is investigating to try to figure out if New Capenna is her home or not, while Vivien is traveling in search of the natural balance. The two team up to try to prevent a war between the different families who have been riled up by a mysterious ‘Adversary’ and encountering Urabrask, the Phyrexian Praetor lurking in the city. The big secret is that Ob Nixilis is the figure behind the mysterious Adversary character, and he’s been sucking up all the Halo he can get his hands on.

Who are these crime families, anyways?

Who are these crime families, anyways?

What prior mechanics are returning?

So far there’s only one specific mechanic we know is returning: the weirdly useful and thematicHideawaymechanic.

Hideawaylets you can snag a card off the top of your deck, and then play that card for free later if you meet the conditions. In the past, this was a hit-or-miss mechanic, powerful when the conditions were easy to meet

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What mechanics is New Capenna introducing?

Unsurprisingly the vampiric assassins of the Maestros really enjoy the newCasualtymechanic, which gives spells an optional additional cost: sacrificing a creature with the appropriate power. The return on your morbid investment is pretty good though, because if you pay the cost, you get to copy the spell for free. With the number of early utility creatures—and especially creatures with death triggers—Casualty is poised for some serious power.

WithAlliance, you’ll be rewarded for building your board up with more and more creatures. Enter the battlefield effects areoften extremely strong, being the basis of many powerful decks across multiple formats. To me, Alliance is the most likely to produce surprisingly powerful cards. Oh, and something that rewards you for getting together a ton of people? Yeah it’s the druidic partiers of the Cabaretti family.

With the Brokers, we’re seeing a new counter type with its own rules:shield counters.These act like little protection shields, where the next time they’d take damage or be destroyed, you cancel it and remove a counter instead. There are some powerful effects with this already in the previews—especially Elspeth—but what’s most interesting to me is that in older formats like Modern, this is a sort of sneaky benefit to white, whose removal spells are mostly Exile effects, which will ignore shield counters.

Primarily appearing with the Riveteers,Blitzallows you to cast creatures for an alternate (usually cheaper) cost and give it haste, but they die at the end of your turn. Thankfully, they also draw you a card, so this is an intriguing option for creatures to get in for quick damage and replace themselves, or in the case of newly revealed Jaxis, the Troublemaker—to speed out and copy an important creature.

The mystics and seers over in the Obscura lead withConniveright on the head of their family: Raffine, Scheming Seer. Allowing you to draw and then discard cards, each nonland card you discard also powers up your creature with a +1/+1 counter, so you can either boost your aggression or filter the extra land out of your hand. This is going to be pretty situational for how useful it is, but anything that can build you some card advantage has a shot at being powerful.

What about showcases, special frames, and alternate arts?

If you’re a fan of cool alternate arts and frames, you’re going to be pretty happy with New Capenna. Continuing previous traditions, we’ll have quite a few.

Sarah is a contributor for PC Gamer, formerly of TechRadar Gaming. With five years of experience writing freelance for several publications, she’s covered every genre imaginable and probably a few she made up. She has a passion for diversity and the way different genres can be sandboxes for creativity and emergent storytelling, and loves worldbuilding. With thousands of hours in League of Legends, Overwatch, Minecraft, and countless survival, strategy, roguelike, and RPG entries, she still finds time for offline hobbies like tabletop RPGs, wargaming, miniatures painting, and hockey.

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