Less than a year after leaving, Assassin’s Creed Valhalla narrative director returns to Ubisoft

Darby McDevitt says he’s excited for the future of Assassin’s Creed.

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In March,Assassin’s Creed Valhallanarrative director Darb McDevitt announced that he was leavingUbisoftto embark upon “a new adventure.” Now, just nine months later, he’s back.

It’s true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!November 12, 2021

“It’s true!” McDevitt tweeted. “As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!”

Naturally, he shared no insights into where Assassin’s Creed might be headed next, but added, “I have never been more excited about the places we’re going and the stories I get to tell with this crew.”

Prior to leaving Ubisoft, McDevitt was involved with the Assassin’s Creed series for well over a decade, with writing credits that go back to the 2009 spinoffs Assassin’s Creed: Discovery and Bloodlines and run through the mainline games Assassin’s Creed: Black Flag, Unity, Origins, and Vahalla. After leaving Ubisoft, he became narrative director at Montreal-based studio Illogika, which recently announced that it’s working on a singleplayer horror adventure set in the “Quiet Place” universe.

McDevitt didn’t confirm that he was working on the game—hisLinkedInpage says only that he was on “unannounced projects''—but he gave a “special shout-out” to the team and the project on Twitter, calling it “a really bold game with a fantastic approach.”

Special shout-out to the awesome team at @illogika and their recent “A Quiet Place” announcement. It’s a really bold game with a fantastic approach. I can’t wait to play the finished version.November 12, 2021

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.

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