Join us bounty hunting in Hunt: Showdown with lead designer Dennis Schwarz

As Hunt: Showdown celebrates its 4-year anniversary, we’ve jumped into a few games with one of its lead developers.

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If there’s a chance to play Hunt: Showdown during the work day, I’m going to take it. Just that sort of opportunity arose earlier this month when myself and Morgan Park, PC Gamer’s Hunt devotees, met up in Hunt: Showdown for nearly two hours of chatting and bounty hunting with the game’s lead designer Dennis Schwarz.

During which we discussed the past four years of Hunt: Showdown; the tightrope act of keeping the game’s many weapons, perks, and skins in careful balance; and what’s most important to the developers in making the game entertaining and competitive for players.

All of which we’ve logged in the video above. So if you’re an avid Hunt player and want to learn a little more about the game from one of the people that knows it best, make sure to check it out.

You can also find the video onour YouTube channel.

If you fancy further reading on Hunt: Showdown, Morgan’s argument for abetter battle royaleis a good place to start. In which he notes Hunt: Showdown is perhaps the best blueprint for battle royale 2.0: “expansive maps, varied gunfights, and multi-team clashes” all in one game, and without the boring bits.

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Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. He joined PC Gamer’s top staff as senior hardware editor before becoming managing editor of the hardware team, and you’ll now find him reporting on the latest developments in the technology and gaming industries and testing the newest PC components.

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