Intel CEO Pat Gelsinger says revising the company’s missteps is a 5-year task

He knows it’s going to take some time to build Intel’s engineering prowess back up to its former glory.

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Pat Gelsinger has been backheading Intelfor just less than a year, but he’s made it clear he’ll need at least another four to raise Intel back up after years of missteps. If Intel wants to re-establish itself as the semiconductor giant it once was, Gelsinger says that kind of work is “a five-year assignment to get all of that well and healthy again.”

That’s according to reports from theWall Street Journal(viaSeeking Alpha), who illustrate Gelsinger’s determination to see the company’s fabs whirr back to life, along with his assertion that there’s no instant formula that’ll take Intel back to the top.

“If you want to measure me on a quarterly basis, I fail,” Gelsinger explains. “If you want to measure me on a two-, three-, four-year basis of turning around an industry and an iconic company, that’s what I want to be measured against.”

Throughout his first year back as Intel’s CEO, after a short stint working at cloud computing giant VMware, Gelsinger has already been motioning for an intense turnaround. Under his hand, Intel set out plans back in March tocreate its own contract foundry business to rival TSMC. By investing $100 billion in its fabs, Intel could easily end up in a position to offer fab space out to its rivals.

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More recently, even in light ofsupply chain complications, Gelsinger came out with the confident assurance that Intel is"closing the gap" on rivals “even more rapidly” than expected.

So, as Gelsinger highlights: it won’t happen overnight, but a few years from now we might well see all this planning come to fruition. In fact, we could even see AMD CPUs and Nvidia GPUs being manufactured by Intel one day, if Gelsinger’s plans go through. But that’s a little way off yet.

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Screw sports, Katie would rather watch Intel, AMD and Nvidia go at it. Having been obsessed with computers and graphics for three long decades, she took Game Art and Design up to Masters level at uni, and has been rambling about games, tech and science—rather sarcastically—for four years since. She can be found admiring technological advancements, scrambling for scintillating Raspberry Pi projects, preaching cybersecurity awareness, sighing over semiconductors, and gawping at the latest GPU upgrades. Right now she’s waiting patiently for her chance to upload her consciousness into the cloud.

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