I would actually put these vintage comic book and videogame mashups on my wall

Former Rockstar artist Mark Scicluna reimagines games as classic comics.

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Old comic book covers paired with videogames is a very specific aesthetic niche, but it’s one that former Rockstar Games artist Mark Scicluna has pulled off brilliantly. There’s so much generalnerdart out there these days, I have to admit I’m sick of the usual pop art interpretations of Star Wars or Final Fantasy. The world does not need another Boba Fett helmet done in Andy Warhol’s style. But Scicluna’s art broke through my mashup fatigue with pitch perfect reinterpretations of vintage comics, paired with games that lend themselves surprisingly well to the style.

Scicluna has a gallery on his website dedicated to thesevideogame X comic book mashups, with even moreon Twitterthat haven’t made it to the site yet. The better news, if you dig the style, is that he has prints of the coverson sale at Redbubble.

The careful faux weathering on each cover is a big part of the appeal to me: I’m a sucker for something that looks authentically vintage, even if it isn’t. Those little rips in the corners and the worn-down spines really sell the illusion that these could’ve been actual comic books from decades past.

Even if you were a casual comic reader, there’s probably at least one style that will trigger some warm and fuzzies for you. Scicluna’s interpretations include the ‘90stoons with ‘tudeera, ’80s and ’90s DC and Marvel superhero homages, ’50s pulp horror books, and more. My favorites from the gallery are probably Cuphead, which most reminds me of Carl Barks’ Ducktales comics, and Dino Crisis, which looks straight out of the era I started reading Batman.

Mark Scicluna worked as an illustrator at Rockstar for five years on Red Dead Redemption 2 and several other games. Prior to that, I get the impression that he read a few comic books.

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Wes has been covering games and hardware for more than 10 years, first at tech sites likeThe WirecutterandTestedbefore joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he’ll always jump at the chance to cover emulation and Japanese games.

When he’s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it’s really becoming a problem), he’s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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