I can finally enjoy The Witcher 3 again now that they’ve fixed the grass shadows

Among the changes in the new 4.02 patch is the re-implementation of the HBAO graphics setting.

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On March 13,CD Projektreleased thesecond big patchfor The Witcher 3’s somewhat-beleaguered next-gen update. “Among various fixes, it also improves the overall stability and performance of the game,” the patch notes begin, burying the lede. A little further down, you can find The Whopper:

“Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.” We’re saved. They fixed the grass shadows.

The next-gen, 4.0 version of The Witcher 3 has been a confounding thing. The new quests, gear, and zoomed-in camera especially are game-changers, but its implementation of DX12 graphical features is sloppy at best. Turn ray tracing on, and the eight-year-old game brings everything but the mighty RTX 40-series GPUs to their knees.

Loading into update 4.02, that much hasn’t changed. Unless you’ve got a brand new GPU that accepts plutonium fuel rods, a stable 60 fps probably just isn’t in the cards with RT enabled. I did notice a more evenly-spread utilization of all my CPU cores, matching the patch notes and addressing a major issue noted byDigital Foundry, for what it’s worth. After some initial stuttering, possibly due to the shader cache getting wiped and needing to compile, my performance has been stable.

A much more welcome change for the everyman gamer is the aforementioned return of HBAO. For those of you who have never been shoved in a locker, ambient occlusion more broadly is a shadow rendering technique focused on small detail, soft shadows that really help lend 3D models visual depth.

The original release of The Witcher 3 carried both screen space and horizon-based AO, with the latter generally heralded as the superior option. The initial 4.0 next-gen patch, vexingly, did away with HBAO as an in-game option, leaving only the inferior SSAO or the gorgeous-but-GPU-grinding ray traced AO option. Here’s another gallery for comparison:

The Witcher 3’s AO makes a particularly noticeable difference in its foliage, with HBAO adding in a little more shadow and pop. The ray traced option looks incredible, naturally, but I’m not Mr. Moneybags over here! The RTX 3070 is a fine card, an honest, yeoman GPU that I will be proud to use for years to come. But The Witcher 3’s ray tracing serves the 3070 its own teeth at 1440p.

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If you could reconcile yourself with not tracing all the rays, The Witcher 3 4.0 was already a fine update as a whole, and 4.02 rights the historic wrong of HBAO’s eradication. My beloved grass shadows are back, and we can finally take some time to heal. I’ve also included the full (console-excluded) patch notes below:

PC-Specific

PC-Specific

Visual - PC and Next-Gen Exclusive

Quests & Gameplay - Available on all platforms

Localization - Available on all platforms

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister’s copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he’s not playing or writing about games, you can find Ted lifting weights on his back porch.

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