How does Temtem evolution work?

Learn how to evolve your favorite Temtem.

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Temtem evolution is a vital part of the creature-collecting game. By upgrading your beloved Tem into their strongest possible form you can create a peak squad and win ever-harder battles. But with so many different Temtem and not all that much info in game about specific evolution requirements, the whole process is a bit of a mystery if you’re just starting out.

There are a few surefire ways to evolve your Temtem, and luckily you don’t have to go too far out of your way in order to achieve most of them. In this Temtem evolution guide, I’ll explain the various methods, as well as the evolution requirements for the three starting Temtem you can get from Professor Konstantinos.

How to evolve your Temtem

How to evolve your Temtem

There are two main ways to evolve Temtem in the game:

That said, there are some outlying Temtem with special evolutionary conditions. Anahir only evolves once you gain a total of 1,000 training values, Azuroc evolves after being traded, and Tuwai evolves differently depending on which place of power you take it to.

Starting Temtem evolutions

Starting Temtem evolutions

Similar to Pokémon, when you start the game you’ll be prompted to head to Professor Konstantinos' lab, where he’ll offer you a choice of three Temtem. Since all three of these evolve through levelling, here are their evolution requirements:

Sadly, there’s no convenient way to see level up conditions for Temtem right at the start of the game, but if you keep levelling your favorites by using them in battle, they will inevitably evolve if they aren’t any of the mentioned outliers. The Temtem wiki also has a great list ofTemtem specieswhere you can check the evolution requirements for each.

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Sean’s first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you’ll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

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