Hogwarts Legacy director says there are ‘no current plans for DLC’

Maybe someday, though? Yeah, maybe.

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Hogwarts Legacyis a huge hit, but fans probably shouldn’t hold their breath waiting for DLC to arrive. Game director Alan Tew toldIGNthat developer Avalanche Software doesn’t have plans for it right now.

“We’ve been really heads down bringing [Hogwarts Legacy] to life, so at the moment there are no current plans for DLC,” Tew said over the weekend at IGN Fan Fest.

Obviously, that’s a hugely hedged statement that leaves open the possibility (and I would say virtual certainty) that this sprawling, open-ended magical world with millions of fans worldwide will in fact get some sort of post-release content in the future. That’s the way of videogames, after all, and despite the controversy over Harry Potter author JK Rowling’s persistenttransphobia, Hogwarts Legacy is tremendously popular: It’s currently the number-three game onSteam’s Top 100, with more than 335,000 people playing it.

The popularity ofHogwarts Legacy modsalso points toward a desire for more, more, more. Is Warner really going to leave that money on the table? I don’t think so.

Hogwarts Legacy spells: Every spell you can learnHogwarts Legacy Merlin trials: How to solve the trialsHogwarts Legacy Room of Requirement: How to get inHogwarts Legacy Demiguise statues: Unlocking AlohomoraHogwarts Legacy eye chests: How to crack them openHogwarts Legacy broom: How to take flight

That said, it’s clear that we’re not going to see an announcement of Hogwarts Legacy: The Griswold Inception (or, you know,whatever) anytime soon. And that’s probably okay with players. There’s a lot to do in the base game (we’ve got some guides to help you get started, just over there to the right), and a few rough performance edges to smooth down too: Avalanche dropped the first Hogwarts Legacy performance patch last week, but some players report that they’re still experiencingstuttering and crashes.

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.

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