Ghostwire: Tokyo reveals full system requirements for PCs from low-end to 4K

The storage requirement is low but you’ll need a good chunk of RAM, and a beefy GPU if you want to enable ray tracing.

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Ghostwire: Tokyois out on March 25, which is now just a few days away, and to ensure that everyone has a good idea of what to expect, Bethesda has dropped detailed PC system requirements with a half-dozen different specifications covering everything from low-end settings to maxed-out 4K.

These specifications are a little different (and considerably expanded) from the minimum and recommended specs posted onSteamin February:

Minimum: Up to 1280P, low settings:

Recommended: Up to 1920P, high settings:

Highest: Up to 2160P, highest settings:

Ray Tracing (RT) Specifications

Ray Tracing (RT) Specifications

RT Minimum: Up to 1080P, low settings:

RT Recommended: Up to 1440P, high settings:

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RT Highest: Up to 2140P, highest settings:

Bethesda clarified in a follow-uptweetthat all of the above specs target 30 fps. That’s not locked, however—framerate is uncapped on PC and players will be able to tweak settings for higher performance as they see fit, You will also require either a Steam or Epic Store account, and a broadband internet connection because everything is online these days. Specific preload and unlock times will be announced on the Ghostwire: TokyoTwitter account.

If you’re still on the fence about Ghostwire: Tokyo (which, for the record, I think looks very cool), perhaps ourreviewcan help: It’s not the Evil Within-style horror experience that it originally appeared to be, but if you’re after “a neon Japanese adventure game where you get cool spirit powers and pet a bunch of dogs,” it might be just the thing you’re looking for.

Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames,Zed Games. He’s written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he’s written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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