Dying Light 2 update aims to free players from infinite deathloops

The patch also adds a button so players can respawn inside a mission area rather than at a safehouse.

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Another Dying Light 2 update appeared today as Techland continues to address bugs and other issues in its open world zombie-stomping sequel. As befitting a game filled with the undead, several of the major bugs being reported have to do with dying. Some players keep getting stuck in a deathloop (not the fun kind ofDeathloop) where they die and respawn only to immediately die again.

Hopefully today’s patch will help. Some players were getting stuck in a deathloop after leaving a co-op session and returning to singleplayer. Techland says that issue has been fixed with the exception of “some edge cases” which it will continue to investigate. Another death issue involved players on a quest getting killed and then respawning at a distant safehouse instead of somewhere inside the mission area. A button has been added to the death screen letting players specify if they want to respawn inside the mission area, so hopefully that sorts things out.

PC players have complained that Dying Light 2 doesn’t let you completely rebind the keyboard and mouse controls, something I mentionedin my review. More keybinding options have been added in the patch. Players also asked for a “walk toggle” so Aiden doesn’t have to run everywhere at top speed. Wish granted: Aiden can now amble.

Here are the full Dying Light 2 patch notes for PC:

Today’s Dying Light 2 update follows on the heels ofa patch that improved DLSSa couple days ago. And if you simply can’t wait for Techland’s patches to fix everything, modders are also making their own improvements, like tweaking Dying Light 2’sphysics and death animations.

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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he’d stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He’s also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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