Double Fine just dropped a 22-hour documentary series on the making of Psychonauts 2
The 32-episode PsychOdyssey series is out now.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
One of my favourite things in my Steam library resides in the client’s dormant-if-not-dead ‘Videos’ section. There, arrayed in neat rows, lies my collection of Double Fine’s Amnesia Fortnight 2014 documentaries, which cover a two-week game jam held at Double Fine’s offices almost (oh my god) ten years ago. It was one of my first, fascinating insights into how games actually get made, and I’m ready for another. Lucky me, then, that Double Fine’s just dropped a32-episode series on the making of Psychonauts 2.
The documentary pitches itself as the sequel to the much-celebratedDouble Fine Adventuredocumentary, which detailed the development of2014’s Broken Age, a Kickstarter-funded point-and-click adventure in the style of the LucasArts games of old.
Clocking in at a svelte 22-or-so hours, Double Fine PsychOdyssey tells the tale of Psychonauts 2 from conception to release. Describing itself as “an unprecedented documentary experience seven years in the making,” the series tells the tale of a studio dealing with “overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world”. Still, sorry about the spoilers, but I’m fairly certain that Psychonauts 2 did eventually come out, so I expect there’s a happy ending at the end of the trail.
The whole thing is available for free over on YouTube, whereDouble Fine has created a handy playlistof every available episode for you to get through in an intensely educational 22-hour period.
I’ve only really seen the aforementioned Amnesia Fortnight series, but Double Fine has form for this kind of thing. As well as the Broken Age docs, the studio has also made documentaries about its2017 Amnesia Fortnightgame jam, anAmnesia Fortnight movie, and all sorts of little bits and pieces highlighting this or that aspect of life at the developer’s offices.
Oh, and as for Psychonauts 2, we quite liked it, with Matthew Castle’sPsychonauts 2 reviewscoring it a healthy 89% and praising the game for “[improving] on its predecessor in almost every regard”. All’s well that ends well.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
One of Josh’s first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he’s been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He’ll play pretty much anything, and has written far too much on everything from visual novels to Assassin’s Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you’re all far too mean about Deus Ex: Invisible War.
Genshin Impact’s missing English voice acting returns in its latest trailer, but players aren’t sure if they should celebrate yet
Vampire Survivors’ Castlevania DLC map is so big that I keep getting lost, but I’d do it all over again just to have Sonia Belmont’s sonic whip
I desperately hope Dragon Age: The Veilguard, Baldur’s Gate 3 and Disco Elysium inspire more RPG devs to reject the traditional drip, drip, drip of DLC and expansions