Doom and Quake are being cleaned up for newcomers in time for QuakeCon

The company is simplifying the Steam entries for its classic games “for a simpler shopping experience”.

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Id Software has been quietly working on making itsSteam library of old gamesless of a confusing sprawl. Starting yesterday, the company has begun consolidating the various versions, expansions, and mission packs of the older Doom and Quake games into single packages “so that newcomers have an easier time”.

Put simply, that means that where before you had separate entries in your Steam library for things like Doom 2, Doom 2’s Master Levels, and Final Doom, you’ll now just have a single entry for Doom 2 which installs at that stuff at once.

These new combined packages will let choose which game version you want when you boot them up, rather than finding the precise thing you want in your voluminous Steam library. It’ll make the installations a little bigger, but most of these games are from the ’90s, so we’re only talking about a size difference of a few megabytes.

Alongside the changes to Doom and Quake’s Steam packages, Id says it’ll be delisting the demos for Quake 2 and 3, too. To be honest, I can’t imagine they’re burning up the Steam popularity charts at the moment anyway. Id is also adding Doom 3 and 64 to itsclassic Doom bundle, so if you happen to be one of the vanishingly few people that still don’t own these games, you can grab them there.

Here’s a full list of how each of the classic games is changing:

The news comes ahead of QuakeCon, which starts next week on August 18. Although I’ll always welcome a slightly neater Steam library, I can’t help but hope this reconfiguration is partly to clear the way for something due an announcement next week. Can’t you hear the people (me) cry out for a Quake 4 remaster, id?

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One of Josh’s first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he’s been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He’ll play pretty much anything, and has written far too much on everything from visual novels to Assassin’s Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you’re all far too mean about Deus Ex: Invisible War.

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