Dead Space weapon locations: Where to get every gun

No more buying guns but you do have to spend a bit of time finding them.

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Dead Space review:What we thinkDead Space remake:Everything that’s newDead Space Security Clearance:Opens doors and chestsDead Space Marker Fragments:Unlock the secret ending

Dead Space weaponsare one of the best bits of the game, letting you dismantle Necromorphs in a variety of overly violent and gruesome ways. The remake doesn’t disappoint on that front either; whether it’s blasting body parts away with the Force Gun, or tactically severing limbs with a single slice of the Line Gun.

The key difference with weapons in the Dead Space remake is that you no longer have to buy them from the store. It’s a welcome change that lets you save money for more important things, like rigs, but it does mean you have to find them yourself, and it is actually possible to miss some of the later ones the first time around.

Dead Space weapon upgradesalso work differently, and you’ll need to open some specific containers if you want to get every special ability. Here’s where to find every weapon in the Dead Space remake, an upgrade for each, and a brief explainer of how the new weapon mechanics work.

Plasma Cutter

Plasma Cutter

This is the first weapon you get in Dead Space after you arrive at the Ishimura in chapter one, and you can grab it from the workbench where it says “Cut off their limbs"⁠—good advice, really. ThePlasma Cutterhas an alternate fire mode lets you change the angle of its beam for convenient cutting.

Pulse Rifle

Pulse Rifle

You get this automatic gun at the Medical Deck tram station in chapter two when it’s dropped by a dying marine. ThePulse Riflefeatures an alternate fire mode that launches a proximity grenade at the cost of 25 rounds. If you aim the gun at the grenade, you can disarm it and pick the ammo back up.

Ripper

Another gun that’s basically impossible to miss; in chapter three when you head to fix the centrifuge on the Engineering Deck, you’ll find yourself going through the Machine Shop. At the bottom of the stairs, you’ll find a body that’s been beheaded by a saw blade, and theRipperon the floor beside them. The alternate mode for this weapon fires a blade that ricochets off surfaces.

Flamethrower

You find this gun during chapter three when you have to head to the Engine Room through the big circular hatch in the Engineering Deck control room. After you pass the room with the fans and the incredibly loud room, you’ll find theFlamethroweron a Necromorph body growing out of the wall. Its alternate fire mode creates a wall of flames.

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Contact Beam

This is the first weapon you might actually miss. During chapter four you’re sent to divert power to the ADS Cannons, so take the Admin Systems and the Comms Array elevator from the Bridge Deck atrium to floor two. After a save point, you’ll enter a corridor that blows out into space. Head into the next corridor, and on the right side is a room locked with Security Clearance level two. Unlock the door and head inside to find theContact Beam. The alternate fire mode for this weapon charges a super powerful single shot called Asteroid Cutter.

Line Gun

After the Hunter attacks you in chapter five on the Medical Deck, you’ll have to flee through the Emergency Room into ER Hallway A. Turn right, run down the corridor a little way, and you’ll see a Security Clearance level two door on your right. Unlock it and head inside to find theLine Gun. If you want to do this without the Hunter chasing, you could potentially head there when Hammond gives you Security Clearance level two in chapter four, but before you fix the ADS Cannons. The alternate mode fires a laser trap, and like the Pulse Rifle, you can aim and disable it to recollect the ammo.

Force Gun

In the Hydroponics Deck hub in chapter six, take the door that leads to the West Tower, use the lift, and head into the West Grow Chamber. Over on the left side of the room, behind the glass cabinets containing plants, you’ll find a Security Clearance level two door into West Seedling Room A. Unlock this and head inside to find theForce Gun. The alternate firing mode for this weapon is a gravity well that pulls enemies towards it.

Dead Space weapon upgrade locations

There are two ways to get upgrades for guns in Dead Space: you’ll either find the upgrade while exploring the Ishimura, or you find an upgrade schematic and have to bring it back to the store for purchase. While there are upgrades and schematics scattered across the ship, the one guaranteed place to find them is inside containers or rooms locked withMaster Override. To get Master Override clearance you’ll need to complete the new “You are not Authorised” sidequest, which involves gatheringCrew Rigsacross the ship.

Here are the Master Override containers and upgrades I found:

The Plasma Cutter is the only weapon that doesn’t seem to have an upgrade located in a Master Override box, since I upgraded mine fully, and never found one.

How do Dead Space weapon upgrades work?

You can upgrade weapons in Dead Space by finding an upgrade console and using nodes to unlock bonuses including increased damage, magazine capacity, and reload speed. Each weapon features three special abilities on its upgrade tree, but you can only gain access to these by finding or purchasing the corresponding weapon upgrades. These special abilities aren’t the same as the weapon’s alternate firing mode, but instead either strengthen them or add a further benefit.

For example, the Plasma Cutter’s special abilities add a burning effect to its shots and give its melee attacks a chance to knock down Necromorphs. The Pulse Rifle’s special abilities, on the other hand, buff its reload speed and the blast radius of its alternate fire proximity grenades. The best way to find nodes is in the little see-through wall boxes located around the ship or inside rooms locked by Security Clearance.

Sean’s first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you’ll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

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