Darktide’s 1.0.7 patch makes progress on crashes, lets you fix your ugly face

Expect to see improved stability, and haircuts.

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Fatshark’s co-op Ogryn party simulator Warhammer 40,000: Darktide has been in preorder beta for just under a week, and in that time players have been pointing out various issues. Chief among those issues: crashes. While I’ve been lucky enough to only have Darktide crash on me twice, plenty of others have found it to be less stable.

Thepatch notesfor version 1.0.7 identify six different types of crashes that have now been purged: matchmaking crashes, cutscene alt-tabbing crashes, falling-out-of-bounds crashes, crashes caused by starting a mission with a specific feat equipped, crashes caused by certain weapon traits, and multiple crashes caused by the Beast of Nurgle. As if we didn’t have enough reasons to hate Beasts of Nurgle already.

Fatshark says that, while many of the causes of crashes have been dealt with, “there is one big category of crashes manifested as ‘GPU-hangs’, that probably still will show its ugly face at times. That said, we are on a good trajectory to have a stable game at the time of release due in large part to the many players that are helping provide us with the required data to help address these issues.” Together we all do our part to serve the Graphics Card Imperium.

As for new features added by this update, the big one is Oska Krall the Barber-Chirurgeon. This blood-spattered member of the Mourningstar’s crew can be found in the hub, where he offers the chance to go back into character customization and tinker with your face, hair, scars, and tattoos. If you’re starting to regret that droopy moustache or want to roll a full-blownOgryn-Orson Welles, now you can finally get rid of it. Though Krall mentions a cost, it’s currently free to modify your appearance.

This update also brings with it a big honking block of text in the top-left of the screen that says “Pre-Order Beta Test November 17-29, 2022.” Presumably it’s there to help out the many players who preordered Darktide so they could play the beta and then wereconfused by the fact it’s a beta. Emperor preserve us.

As for balance changes, the Psyker continues being reworked after a nerf from the initial beta was poorly received. The latest change removes the Peril cost of pushing with the force sword, while slightly reducing its range. “Peril cost is still there on the push follow-up, though,” Fatshark says, “which should help to balance its ability to ignore the stagger reduction.”

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Some weapons have been improved, making infantry autoguns, shredder autopistols, and Ogryn bully clubs more worthwhile choices. The attack attributes of ranged minions have been adjusted, and the pacing of spawns as well. Now, Fatshark says, “Locking the forces of chaos in melee should be a bit smoother while clamping down some of the more insane spikes in the pacing.”

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Finally, being rescued or revived will now be shown in third-person, and a bug I’m kind of sad I never saw that caused “various issues where if you look straight down, the third-person character’s head will twist and rotate 180 degrees” has been fixed.

If you’d like to read more, here are the full notes:

Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames,Zed Games. He’s written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he’s written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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