Dark and Darker studio fires back over DMCA takedown fiasco: ‘We hope that Nexon will stop making baseless claims’
“The fact that a big game company like Nexon can’t develop games this fast doesn’t mean that other studios, big and small, can’t develop at that speed.”
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Dark and Darker developer Ironmace has released a four-part response to its legal challenge from Maplestory publisher Nexon, including an overview statement, a written rebuttal and asset comparisons from Ironmace’s character concept artist, a list of in-game assets and their origins, and the reportedly full, onlypartially-redacted git log(a sequential history of changes to the game’s code) of Dark and Darker’s development thus far.
Dark and Darker timeline
Ironmace’soverview responseis six pages long and also includes a link toNexon’s takedown requestto Valve. Ironmace frames the private server accusation against P3 and Dark and Darker project lead Ju-Hyun Choi as a belated retaliation for his choosing to leave Nexon in the middle of 2021, claiming that his usage of a private server to store game assets was an outgrowth of work from home adaptations during Covid lockdowns.
As Ironmace puts it, Choi’s usage of the server was discouraged by Nexon, but never directly shut down, and receded to a secondary concern as the team returned to office. It was when Choi announced an intention to leave Nexon, Ironmace claims, that legal proceedings against him began and he was terminated by the company. Further, Ironmace alleges that Nexon only copyrighted its P3 development materials in February of this year, seemingly in response to Dark and Darker’s success in the Steam Next Fest.
Ironmace also had harsh words for Nexon’s claim that the studio could not have produced working prototypes of Dark and Darker so quickly without trade secrets from Nexon: “The fact that a big game company like Nexon can’t develop games this fast doesn’t mean that other studios, big and small, can’t develop at that speed.”
While both P3 and Dark and Darker are being made using Unreal Engine, Ironmace claims that P3 was “written while learning because none of the programmers had any experience using Unreal Engine at the time of the project,” and that “using the code and assets of the P3 project as a reference would not have been helpful in proceeding with the Dark and Darker project.” To bolster the claim, Ironmace releasedpartly redacted git logsof Dark and Darker’s development, a massive document stretching back to the project’s inception in September 2021.
Another claim of Nexon’s that Ironmace contests is the list of assets Nexon says is shared between the two games. Nexon argues that this is an overwhelming similarity and evidence of theft, while Ironmace points out that they are all either purchasable assets on the Unreal store, or else generated by development tools like Wwise. Ironmaceincluded a spreadsheetdetailing the sources of the files singled out by Nexon.
One of the more interesting exhibits from Ironmace is itscomparison of P3 class concepts to those from Dark and Darker. Nexon claims that Dark and Darker’s character classes derive from copyrighted concept art, while P3 and Dark and Darker share an as-of-yet unnamed lead concept artist. The artist in question outlines various reference images they used in creating Dark and Darker’s characters, before contrasting them with counterparts from P3. The artist seems to be arguing that both sets of characters merely draw from the same well of generic, tabletop fantasy inspiration dating back to Dungeons and Dragons, and they all do represent distinct pieces of art rendered in different poses and settings.
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Curiously, Ironmace includes a conversation log with ChatGPT where the company attempts to secure a definition of a “PvP dungeon crawl game.” While a strange gesture, it seems to be an attempt to undermine Nexon’s claim that P3 and Dark and Darker share identical premises. Whether that is true or not, videogame genres are not protected by copyright, and many examples of “Antz vs. Bug’s Life” games exist across multiple genres and platforms (Chivalry vs. Mordhau, CoD vs. Battlefield, hell, even Mario vs. Sonic to name a few.)
Nexon has significant financial and legal weight to bring to bear against Ironmace, but it may not have an airtight case against the developer. Circumstantially, one can certainly see an outline of disgruntled developers convincing a team to leave Nexon and make their dream game on their own, but absent specific uses of copyrighted art or code for Nexon to point to, the smaller developer may be able to squeak it out of this conundrum.
As for why Ironmace is publicizing its materials, my best guess is that it is attempting to reassure fans and potential investors of Dark and Darker’s future, or else to tip its hand to Nexon in the hopes that the publisher may withdraw its claims. I find it hard to ignore the parallels with thesaga of Disco Elysium, its developer ZA/UM, and its founding artists feuding with its moneymen, a battle that is similarly getting slugged out in public through duelling lawsuits and public statements.
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister’s copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he’s not playing or writing about games, you can find Ted lifting weights on his back porch.
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