Cyberpunk twin-stick shooter The Ascent gets transmog in free update

Look your best while sticking it to the man.

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The Ascentpresents a pretty fashion-forward dystopia, one where you can choose to offset your hulking robotic servo arms and oversized gun with a tank top that features a cartoon cat or warped smiley face, and disable helmets to keep your mohawk or skull tat visible at all times. The latest update adds transmogrification, letting you give any piece of armor the appearance of a different one, or make it invisible. The Stylist, a shop added to each safe zone, will transmog any equipped armor for a fee.

The latest update also adds eight free items of clothing—streetwear like caps, jeans, t-shirts and so on for you to try out the transmog feature on, as well as thephoto modeadded in a previous update. It also patches various issues with stability, achievements, and co-op players not being able to hear each other shooting. See the fullpatch notesfor details.

At the same time, a paid DLC called theCyberSec Packhas been released. It gives you two new weapons (a grenade launcher and ballistic burst rifle), four pieces of armor (one torso, one leg, and two headgear options), and four animated weapon skins. If you’d rather live out your Tom Clancy miltech fantasy and look like a filthy corpo agent, this is the gear for you.

The Ascent may have some jarring difficulty spikes, but it’s a quality arcade shooter with a setting you’ll want to descend into and take screenshots of. As Andy Kelly said in hisreview, “From the lavish Golden Satori casino to the bleak, dilapidated Black Lake slums, this is a masterclass in creating a sense of place and establishing an atmosphere.”

Developers Neon Giant are planning to continue support withplanned additionslike more voice-over for side missions and a new game+ mode.

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Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames,Zed Games. He’s written forRock Paper Shotgun, The Big Issue,GamesRadar,Zam,Glixel,Five Out of Ten Magazine, andPlayboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about theaudio of Alien Isolation, published in 2015, and since then he’s written aboutwhy Silent Hill belongs on PC,why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, andhow weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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