Caves of Qud update has relaxed story mode and a coral-encrusted arcology
Roleplay and Wander modes will make the roguelike more accessible. Plus “gutsmongers and organ markets.”
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Impressively large and strange roguelikeCaves of Qudhas a new update out on October 25, a big one adding two new regions, a new village, and a bunch of improvements for those looking to get into what can be an intimidating genre.
In short, the creators say that the patch, called Palladium Reef, has got: “Wander and Roleplay modes, 9 preset builds, gorgeous new chargen UI, an arcology plastered in coral, gutsmongers and organ markets, thousand-year-old frogs, biblically accurate angels, extradimensional clams, anarchist commune, an algae snack, something called “sunslag”, skin glitter, tongue tyrants, spaser weapons, star kraken, flowerfolk, psychal fleshgun, and a conversation pit.”
Wander and Roleplay modes were announcedearlier this yearas less-violent and checkpoint-save-enabled ways to play a game that traditionally has involved a lot of combat and a lot of permadeath.
Caves of Qud is a science-fantasy RPG in the vein of traditional roguelikes, with lots of text description and intricately detailed mechanics rather than super flashy graphics. It’s perhaps most notable for the bizarre variety of mutants and weirdos you can create for your character. You can havelike 12 arms, or install ground-penetrating radarin your torso, and the like.
Jason Grinblat, a designer on Qud, said that there was “too much in the patch to cover” succinctly, but aside from the pitch above here’s the quick stuff:
As the inhabitants of Qud would say, “Live and drink, friend.” You can find Caves of Qud on itsofficial cavesofqud.com website, as well as for sale onitch.io,Steam, andGOG.
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Jon Bolding is a games writer and critic with an extensive background in strategy games. When he’s not on his PC, he can be found playing every tabletop game under the sun.
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