Battlefield 2042’s next update will fix revives and nerf the monstrous hovercraft

DICE revealed some of its planned fixes and changes for its first post-release patch.

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Electronic Arts says the pre-releaseBattlefield 2042patch itreleased yesterdayhas “helped improve the smoothness of the experience,” and promised that more changes are coming, including fixes for soldier revives and a nerf of the overpowered hovercraft.

The upcoming changes were detailed in a series of tweets:

Soldier Revives ⚡We’re confident that we’ve identified the cause of the issue that was preventing you from always getting off a revive, particularly when a player is in close proximity to nearby geometry.A fix for this is on the way 💡 pic.twitter.com/xlim1KVZFINovember 19, 2021

Information on further fixes and changes will continue to be shared through the Battlefield Direct Communication Twitter account.

“It’s been great welcoming you all back onto the Battlefield throughout our Early Access launch,” EA said. “These changes, and more, are presently scheduled for deploy at the end of next week.”

Despite the upbeat tone, Battlefield 2042 is definitely not off to a great start. It’s cracked the top ten games by concurrent player count on Steam, peaking at more than 105,000 concurrent players, but it’s also being hammered by Steam user reviews, which are currently “mostly negative.” And for many players, the complaints aren’t the sort of thing that can be patched: As Morgan noted in hisanalysis of the complaints, bugs are a problem but the bigger issues are with basic design decisions, which critics feel have moved Battlefield 2042 too far from a traditional Battlefield experience.

That’s not universal—“For what it’s worth, I think there’s a lot of fun to be had in Battlefield 2042 right now,” Morgan wrote—but it will be very interesting to see how player counts hold up over the weekend and through to the end of the month. For ourfinal verdict on Battlefield 2042, read Tyler’s review.

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.

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