Atomic Heart detailed system requirements revealed
Atomic Heart will run on a pretty low-end system, as long as you don’t mind a low-end experience.
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The faux-Soviet shooterAtomic Heartcomes out on February 21, which means that if you want to play, you have just under two weeks to get your PC in shape to make it happen. And now you have proper targets to aim for on that front, thanks to the detailed system requirements released today by developer Mundfish.
You can apparently get away with a pretty low-spec unit, according to these numbers, as long as you don’t mind putting up with what I’m sure would be a commensurately low-end experience. But even the high setting isn’t killer: It doesn’t offer the visual glory of 4K, but it doesn’t demand a 4K-capable system either.
Game director Robert Bagratuni toldWCCF Techthat the rated FPS for each specification is the minimum players will get “during fierce battles in the most crowded locations,” and that in most locations it will be much higher. “For example, with the GeForce GTX 1650 graphical card, the players will get a minimum of 60FPS, while a maximum indicator in most locations will be 100FPS,” Bagratuni said.
“As for memory, you can play with 8GB RAM if you disable the shaders optimization option in the settings. In that case, you might have stutters when entering a new location. But if you want to play without stutters, you need to have at least 12GB of memory to be able to precache PSO for faster runtime-shaders compilation.”
So with expectations appropriately managed, here’s the hardware:
Minimum (30 fps, 1080p, low settings):
Minimum (60 fps, 1080p, low settings):
Medium (60 fps, 1080p, medium settings):
High (60fps, 1080p, high settings):
Ultra (60fps, 1080p, ultra settings):
Ultra 4K (60fps, 4K, ultra settings):
We’re still not entirely sure what to expect from Atomic Heart, but our initially high hopes were tempered somewhat by our recentpreview, which found “a great aesthetic in search of a more interesting game.” We’ll find out soon enough whether it’s able to get past that slow start and blossom into the weird, alt-80s Bioshock-alike that we were looking forward to.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.Lotsof Henry Cavill.
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